Shadow of the Tomb Raider is the climactic instalment in the origin trilogy of Lara Croft, developed by Eidos-Montreal and published by Square Enix. Set against Central America’s lush and deadly jungles, players follow Lara through her journey as she tries to prevent the Mayan apocalypse while working through her grief and responsibilities. The game gives an impressive closure with breathtaking visuals, improved gameplay mechanics, and highly sentimental storytelling, though it follows at least somewhat laid tracks.
Table of Contents
Gameplay
The gameplay in Shadow of the Tomb Raider takes some elements from its predecessors and focuses on exploration, combat, and puzzles.
- Exploration and Traversal: The game boasts a huge hub-world infused with elements of exploration as it hides the city of Paititi. It lets the player enjoy various side quests, collectable items, and lore. The traversal is nice and smooth, with Lara climbing walls, swimming through submerged caves, and swinging between woods and rock walls.
- Stealth Over Combat: Combat encourages stealth rather than open confrontation. As a surface-processed means of communication, where camouflage and becoming one with turned bushes become artful in execution, it forces Lara to strike the unsuspecting or simply use stealth to elude one. Satisfying, the combat does not reinvent the wheel.
- Puzzles and Tombs: Tombs are rarely better, having intense environmental conundrums that require more critical thinking to solve than previous games in the series. These are way harder than earlier games and grant real satisfaction after solving them.
While it does have engaging gameplay elements, it doesn’t diverge enough from what has been established, making it feel more like evolution than revolution.
Graphics
In terms of visual style, Shadow of the Tomb Raider is breathtakingly awesome.
- Environment Design: Lush jungle, ancient ruins, and vibrant settlements make up a stunning render that keeps the player immersed in a vibrant world.
- Lighting and Atmosphere: The lighting, especially in the tombs and underwater segments, builds the game’s mood and tension.
- Character Models: Lara’s model is astonishingly detailed, with subtle animations making her feel real.
The game pushes the graphical envelope, especially on powerful PC and console systems and, by all accounts, is one of the most impressive-looking titles in the series.
Story and Characters
The narrative delves deeper into Lara’s psyche, touching on themes of guilt, responsibility, and self-discovery.
- Lara’s Journey: This game portrays Lara as being more vulnerable and introspective: caught between her heroic intentions and the devastation she causes.
- Supporting Cast: Jonah, Lara’s trusted friend, goes a long way in giving emotional support and easing the tension at times. The antagonists, however, utterly fail to develop their personalities and are not impressive enough.
- Pacing: The storytelling occasionally suffers from rather dull pacing issues. The main conflict is placed on the back burner at times to indulge in even lengthier explorations and side activities.
While heartfelt to an extent, the story does falter on predictable beats and inconsistent pacing that prevent it from taking flight.
Conclusion
The game wraps up Lara Croft’s origin trilogy with an appropriately epic conclusion. It tweaks the basic building blocks of the series into a beautiful and mechanically well-conceived title, but its most familiar gameplay styles and plot conventions may leave some players feeling as though they’d like just a touch more innovation.
This exciting and impactful story that ties up Lara’s saga is sure to satisfy fans of the franchise. While it won’t change the way the game is played, it serves as an apt send-off for all fans of the beloved archaeologist.
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