You are currently viewing Vergeway Chapter 5 Walkthrough: Your Ultimate Guide
Vergeway Chapter 5 Walkthrough Complete Guide for Lords Mobile Players

Vergeway Chapter 5 Walkthrough: Your Ultimate Guide

Hey, fellow Lords Mobile enthusiasts! If you’re anything like me, you’re probably always on the lookout for the next big challenge in the game. And let me tell you, Vergeway Chapter 5 is a whole new level of excitement and strategy. Whether you’re a seasoned player or just getting started with the Vergeway, this guide will help you breeze through Vergeway Chapter 5 with all the right moves.

In this guide, I’ll walk you through each stage of Vergeway Chapter 5, give you the lowdown on the best strategies, and show you how to effectively use the new cards introduced in this chapter. Plus, I’ll share some links to earlier chapters that will help you get up to speed if you’re not there yet. So, let’s dive right in!

Introduction to Vergeway Chapter 5

Chapter 5 is where things get real. The enemies are tougher, the Stronghold’s health is higher, and the new cards you get can either make or break your strategy. Some of the standout cards introduced in this chapter include the Indigo, Stallion Squad, Trebuchet Squad, Magma Tower, Cyclone, and Missile. The Missile card, in particular, becomes your go-to for “Destroy the Stronghold” objectives due to its high damage output. But beware – as you progress, enemy Strongholds get beefed up, so you’ll need to use this card wisely.

Stage-by-Stage Breakdown

Stage 1: Destroy the Stronghold

  • Starting Aether: 50
  • Stronghold Health: 3500 (Enemy: 8400)
  • Enemies: Boommeister, Shield Squad, Hammer Squad, Catapult Squad, Crossbow Tower

Strategy:
Start with a Stone Tower to soak up the initial damage. Place Lightning Towers and Fire Towers behind it to take out approaching enemies. When Boommeister shows up, use Deadly Shot and Starfall to eliminate him quickly. Finish off the enemy Stronghold with seven Missile casts.

Stage 2: Destroy the Stronghold

  • Starting Aether: 50
  • Stronghold Health: 3500 (Enemy: 8800)
  • Enemies: Mastercook, Territe, Shield Squad, Catapult Squad, Stone Tower

Strategy:
The setup here is similar to Stage 1 but with a few extra defensive towers. Two Fire Towers and four Lightning Towers should do the trick. Use Deadly Shot or Arrow Rain to handle the Catapults and start casting Missile on the Stronghold once the field is clear.

Stage 3: Defeat All Enemies

  • Starting Aether: 50
  • Stronghold Health: 3500
  • Enemies: Barbarian, Vengeful Centaur, Stallion Squad, Cavalry Squad, Ice Tower

Strategy:
Place a Stone Tower a few columns away from your Stronghold and back it up with Fire, Lightning, and Magma Towers. When enemy officers reach your Stone Tower, stun them with Starfall to buy time. Once most enemies are defeated, push forward with Arrow Towers, Bugsy, and Catapult Squads to finish off the remaining forces.

Stage 4: Destroy the Stronghold

  • Starting Aether: 50
  • Stronghold Health: 3500 (Enemy: 10000)
  • Enemies: Mecha Trojan, Sword Squad, Shield Squad, Sniper Squad, Stone Tower

Strategy:
Use the Missile card as much as possible to weaken the enemy Stronghold. Place Stone Towers in the third column to absorb damage, and set up shooting towers behind them. Replace Stone Towers as needed to keep your defense intact.

Stage 5: Destroy the Stronghold

  • Starting Aether: 50
  • Stronghold Health: 3500 (Enemy: 10600)
  • Enemies: Boommeister, Mastercook, Hammer Squad, Shield Squad, Lightning Tower

Strategy:
This stage is similar to Stage 1 but with more health to deal with. Use two Lightning Towers and some Fire or Magma Towers for defense. Kill Boommeister with Starfall and Deadly Shots, then use Missiles to take down the Stronghold.

Stage 6: Destroy All Towers

  • Starting Aether: 50
  • Stronghold Health: 4000
  • Enemies: Bombin’ Goblin, Stallion Squad, Cannon Train, Fire Tower, Magma Tower

Strategy:
Set up a Stone Tower and Lightning and Magma Towers to defend. Use Fireball and Deadly Shot on approaching Cannon Trains. After the enemy exhausts their forces, push forward with Bugsy, Ballista, and Catapult Squads to destroy all enemy towers.

Stage 7: Defeat All Enemies

  • Starting Aether: 50
  • Stronghold Health: 4000
  • Enemies: Pumpkinator, Sword Squad, Hammer Squad, Catapult Squad, Crossbow Tower

Strategy:
Focus on defense with Stone Towers and Lightning Towers. Use Starfall on Pumpkinator and Arrow Rain on groups of Catapults. Once enemy numbers dwindle, go on the offensive with Bugsy and Ballista Squads to destroy the remaining towers.

Stage 8: Defeat All Enemies

  • Starting Aether: 50
  • Stronghold Health: 4000
  • Enemies: Indigo, Shield Squad, Hammer Squad, Crossbow Squad, Crossbow Tower

Strategy:
Timing is key here. Place defensive towers in the fifth column and use Starfall to interrupt Indigo’s skill when he spawns. Once the enemy count drops, deploy Bugsy and Ballista Squads to take out the enemy towers.

Stage 9: Destroy All Towers

  • Starting Aether: 50
  • Stronghold Health: 4000
  • Enemies: Vile Obelisk, Hammer Squad, Sniper Squad, Stone Tower, Crossbow Tower

Strategy:
Use Catapult and Ballista Squads to target enemy towers, with Stone Towers in front to tank shots. Keep placing more squads as you advance, and use Fireball to deal with any remaining towers or enemies.

Stage 10: Destroy the Stronghold

  • Starting Aether: 50
  • Stronghold Health: 4000 (Enemy: 13000)
  • Enemies: Risen Cleric, Vengeful Centaur, Stallion Squad, Ice Tower, Lightning Tower

Strategy:
This stage is straightforward. Set up a solid defense with Stone, Magma, and Lightning Towers, and then spam Missile on the enemy Stronghold to win.

Stage 11: Defeat All Enemies

  • Starting Aether: 50
  • Stronghold Health: 4000
  • Enemies: Dark Magister, Sword Squad, Crossbow Squad, Trebuchet Squad, Crossbow Tower

Strategy:
Start by attacking the enemy’s towers with Arrow Towers and Catapult Squads. Defend against incoming forces with Stone and Lightning Towers. Use Bugsy and Deadly Shot to take out Dark Magister and other high-priority targets.

Final Thoughts

Vergeway Chapter 5 is all about balancing offense and defense while making the most of your new cards. The Missile card can be your best friend, but don’t rely on it too much as you progress. By following these strategies, you’ll be able to conquer each stage with confidence.

For more tips and walkthroughs on Vergeway, be sure to check out the previous chapters:

Happy gaming, and may your Stronghold always stand strong!

Leave a Reply