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Vergeway Chapter 1 Walkthrough Complete Guide for Lords Mobile Players

Vergeway Chapter 1 Walkthrough: Complete Guide for Lords Mobile Players

If you’ve been exploring the Vergeway mode in Lords Mobile, you know how challenging it can get as you progress. Chapter 1 serves as the introduction to this exciting game mode, where players can unleash their strategic prowess. In this article, I’ll walk you through each stage of Chapter 1, providing essential tips and strategies to help you conquer it smoothly. From card selection to in-game tactics, you’ll find everything you need here.

Understanding Vergeway Chapter 1

Before diving into the walkthrough, it’s important to understand what Vergeway is all about. In this mode, players use cards to deploy troops, defenses, and powerful spells to defeat enemies or destroy their Stronghold. Chapter 1 is relatively simple, but it introduces key mechanics and units that will become vital in later chapters.

Stage-by-Stage Breakdown

Stage 1: Tutorial Stage

  • Starting Aether: 25
  • Stronghold Health: 1000
  • Objective: Destroy the Enemy Stronghold
  • Enemies: Arrow Tower, Sword Squad, Fencer

This stage is straightforward and acts as an introduction. Just follow the on-screen instructions, deploy your troops, and easily take down the enemy Stronghold.

Stage 2: Basics of Deployment

  • Starting Aether: 25
  • Stronghold Health: 1000
  • Objective: Destroy the Enemy Stronghold
  • Enemies: Arrow Tower, Sword Squad, Fencer

Here, you’ll unlock Axel, the first officer you can deploy. Position him with a Sword Squad, and victory will be yours. If you want to speed up the destruction, deploy an additional squad.

Stage 3: Introducing Fireball Spell

  • Starting Aether: 25
  • Stronghold Health: 1000
  • Objective: Destroy the Enemy Stronghold
  • Enemies: Arrow Tower, Sword Squad, Bow Squad, Huntsman

This stage introduces the Fireball card. To clear the level, simply cast two Fireballs at the enemy Stronghold. You can also place a defense tower if necessary. After this stage, Verge chests will be available, so start opening them to get more cards.

Stage 4: Mix of Offense and Defense

  • Starting Aether: 30
  • Stronghold Health: 1000
  • Objective: Destroy the Enemy Stronghold
  • Enemies: Arrow Tower, Sword Squad, Bow Squad, Cavalry Squad, Bot Boy

Here’s where things get interesting. Use your Fireball spell to damage the enemy Stronghold while setting up defensive towers to protect your base. Deploy Axel and additional squads to finish the level.

Stage 5: Strategic Defense Setup

  • Starting Aether: 30
  • Stronghold Health: 1000
  • Objective: Destroy the Enemy Stronghold
  • Enemies: Arrow Tower, Sword Squad, Cavalry Squad, Ballista Squad, Cannon Train

In this stage, positioning is key. Place a tower or two at the back to absorb damage while using Fireballs to target the enemy Stronghold. Alternatively, spam Bow Squads behind Axel for a smooth win.

Stage 6: A Balancing Act

  • Starting Aether: 30
  • Stronghold Health: 1000
  • Objective: Destroy the Enemy Stronghold
  • Enemies: Arrow Tower, Sword Squad, Bow Squad, Cavalry Squad, Death Knight

For this level, a combination of Tally, Axel, and Bow Squad works well. Focus on setting up a defensive line with towers and keep using Fireballs to wear down the enemy Stronghold.

Stage 7: First “Destroy All Towers” Challenge

  • Starting Aether: 30
  • Stronghold Health: 1000
  • Objective: Destroy All Towers
  • Enemies: Sword Squad, Cavalry Squad, Arrow Tower, Fire Tower, Blazing Obelisk

This stage requires you to destroy enemy towers. Use Axel as a tank while Ballista Squads take down the towers. Fireball works wonders against clustered towers, making it easier to progress.

Stage 8: Horde Defense

  • Starting Aether: 30
  • Stronghold Health: 1000
  • Objective: Defeat All Enemies
  • Enemies: Sword Squad, Cavalry Squad, Ballista Squad, Arrow Tower, Magmalord

Set up Arrow and Fire Towers in a defensive column. Use Axel for offense and Fireballs for crowd control. This stage is a bit longer but manageable if you maintain your defenses.

Stage 9: Strategic Fireball Usage

  • Starting Aether: 30
  • Stronghold Health: 1000
  • Objective: Destroy the Enemy Stronghold
  • Enemies: Bow Squad, Cavalry Squad, Ballista Squad, Fire Tower, Tally

Focus on building defenses while spamming Fireballs to bring down the Stronghold. Deploy Axel and Tally if needed to buy time.

Stage 10: Holding Ground

  • Starting Aether: 30
  • Stronghold Health: 1000
  • Objective: Destroy the Enemy Stronghold
  • Enemies: Bow Squad, Cavalry Squad, Fire Tower, Arrow Tower, Vengeful Centaur

Use the same strategy as Stage 9 but ensure Axel takes the lead in tanking damage. Place towers strategically to protect your units.

Stage 11: Preparing for Swarms

  • Starting Aether: 30
  • Stronghold Health: 1000
  • Objective: Defeat All Enemies
  • Enemies: Bow Squad, Sword Squad, Ballista Squad, Arrow Tower, Black Crow

Fire Towers are your best friends here. Position them carefully, then use Bow Squads and Axel to control the battlefield. Fireballs should be reserved for large groups of enemies.

Stage 12: Advanced Tower Destruction

  • Starting Aether: 30
  • Stronghold Health: 1000
  • Objective: Destroy All Towers
  • Enemies: Arrow Tower, Fire Tower, Frozen Obelisk, Bow Squad, Ballista Squad

Set up Ballista Squads backed by Axel and Tally. Keep your distance while methodically taking down each tower.

Stage 13: Handling Mixed Forces

  • Starting Aether: 30
  • Stronghold Health: 1000
  • Objective: Destroy the Enemy Stronghold
  • Enemies: Bow Squad, Huntsman, Arrow Tower, Ballista Squad, Terraspike

Distract the Terraspikes with well-placed towers and use Fireballs to eliminate key enemy units. Ballista Squads can easily finish off the enemy Stronghold once the defenses are cleared.

Stage 14: Mastering Swarm Control

  • Starting Aether: 30
  • Stronghold Health: 1000
  • Objective: Defeat All Enemies
  • Enemies: Bow Squad, Sword Squad, Cavalry Squad, Fire Tower, Gnome

Deploy Axel along with Bow Squads for ranged support. This stage requires quick thinking and timely use of Fireballs to prevent being overwhelmed.

Stage 15: Final Challenge

  • Starting Aether: 30
  • Stronghold Health: 1000
  • Objective: Destroy the Enemy Stronghold
  • Enemies: Arrow Tower, Fire Tower, Bow Squad, Cavalry Squad, Sea Squire

This stage introduces tougher enemy defenses. Use Axel and Ballista Squads to push forward while Sword Squads hold the frontline. Keep spamming units and use Fireballs to deal with any threats.

Conclusion

Chapter 1 is a great way to ease into Vergeway while learning the basics of card selection, strategy, and unit deployment. As you progress, you’ll find more complex challenges, so mastering this chapter is crucial for later success. With consistent leveling and smart tactics, you’ll breeze through this chapter and set yourself up for Vergeway’s more difficult stages.

Good luck, and may your fireballs always hit their mark!

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