If you’re a Lords Mobile player diving into the Vergeway for the first time, you’re in for a unique strategic experience. Vergeway isn’t just about brute force; it’s about mastering card strategies and outwitting your opponents. Vergeway Chapter 2 takes the challenge up a notch with more complex levels and varied enemies.
In this guide, I’ll break down each stage in Chapter 2, offering the best tactics and card selections to help you clear all levels efficiently. Whether you’re a beginner or an experienced player, this guide has everything you need to get through Chapter 2 smoothly.
Table of Contents
Stage-by-Stage Breakdown of Vergeway Chapter 2
Stage 1: A Basic Start with Icy Defense
- Starting Aether: 35
- Stronghold Health: 1500
- Objective: Defeat all Enemies (141)
Enemies: Arrow Tower, Sword Squad, Cavalry Squad, Ballista Squad, Billy
Best Cards: Ice Tower, Sword Squad, Hammer Squad, Axel, Fireball
The first stage is a warm-up, introducing you to the enemies you’ll face throughout the chapter. Position your Ice Towers strategically to chip away at enemies from a distance. Use Axel and melee units like the Sword Squad to deal with approaching threats, and replace your towers as needed.
Stage 2: Fire and Fury
- Starting Aether: 35
- Stronghold Health: 1500
- Objective: Defeat all Enemies (141)
Enemies: Fire Tower, Bow Squad, Ballista Squad, Cavalry Squad, Darkhand
Best Cards: Sword Squad, Ballista Squad, Axel, Fireball, Tally
To tackle the Fire Towers, deploy Axel as a tank while Ballista Squads handle the ranged threats. A well-timed Fireball can clear out swarms of enemies. Sword Squads and Tally should be used to mop up any stragglers.
Stage 3: Tactical Tower Destruction
- Starting Aether: 35
- Stronghold Health: 1500
- Objective: Destroy all Towers (14)
Enemies: Arrow Tower, Fire Tower, Bullseye Tower, Bow Squad, Totempest
Best Cards: Arrow Tower (or Bullseye), Ballista Squad
This stage introduces a strategic element where you need to carefully position your Arrow Towers and Ballista Squads. Use the Ballistas to chip away at enemy towers from a safe distance while protecting them with an Arrow Tower upfront.
Stage 4: Managing Incinerator’s Wrath
- Starting Aether: 35
- Stronghold Health: 1500
- Objective: Defeat all Enemies (114)
Enemies: Bullseye Tower, Ballista Squad, Cavalry Squad, Sword Squad, Incinerator
Best Cards: Fire Tower, Bow Squad, Fireball, Blizzard, Billy
Place Fire Towers near your Stronghold and focus on slowing down Incinerator with Blizzard when she appears. Combine Billy’s tanking with Fire Towers’ damage output to bring her down swiftly, then proceed to clear the enemy’s remaining towers with Bow Squads.
Stage 5: Bruiser Showdown
- Starting Aether: 35
- Stronghold Health: 1500
- Objective: Defeat all Enemies (141)
Enemies: Bullseye Tower, Ballista Squad, Sword Squad, Hammer Squad, Bruiser
Best Cards: Fire Tower, Ice Tower, Bow Squad, Blizzard, Tally
With a combination of Fire and Ice Towers, create a defense line near your Stronghold. The key to this stage is to keep the Bruiser slowed with Blizzard while your towers and Bow Squads wear him down.
Stage 6: Siege the Stronghold
- Starting Aether: 35
- Stronghold Health: 1500 (Enemy: 3000)
- Objective: Destroy the Stronghold
Enemies: Fire Tower, Bow Squad, Sword Squad, Hammer Squad, Codbone
Best Cards: Arrow Tower, Ballista Squad, Bow Squad, Fireball
Focus on taking out the enemy towers first using Ballista Squads. Protect them with Arrow Towers and chip away at the Stronghold once the path is clear. Codbone can be a nuisance, so save your Fireball for when swarms of enemies gather.
Stage 7: Animare’s Challenge
- Starting Aether: 35
- Stronghold Health: 1500
- Objective: Destroy all Towers (18)
Enemies: Arrow Tower, Fire Tower, Bullseye Tower, Hammer Squad, Animare
Best Cards: Arrow Tower, Bow Squad, Ballista Squad
Animare can deal hefty damage if left unchecked. Position your Arrow Towers to take the brunt of its attacks while deploying Ballista Squads to remove enemy towers. You’ll unlock a sixth card slot after clearing this stage.
Stage 8: Steambot Showdown
- Starting Aether: 35
- Stronghold Health: 1500 (Enemy: 3200)
- Objective: Destroy the Stronghold
Enemies: Bullseye Tower, Ballista Squad, Cavalry Squad, Hammer Squad, Steambot
Best Cards: Arrow Tower, Bullseye Tower, Fire Tower, Bow Squad, Ballista Squad, Axel
Set up a defensive line with multiple Arrow and Bullseye Towers. Once Steambot is down, start pushing forward with Axel and your ranged squads to finish the stage.
Stage 9: Golem’s Fortress
- Starting Aether: 35
- Stronghold Health: 1500 (Enemy: 3400)
- Objective: Destroy the Stronghold
Enemies: Fire Tower, Bow Squad, Cavalry Squad, Crossbow Squad, Golem
Best Cards: Arrow Tower, Ballista Squad, Fireball, Axel, Tally, Billy
This stage is similar to previous destroy-stronghold levels. Use towers to tank shots while your Ballista Squads and officers like Tally and Billy handle the Golem and other threats.
Stage 10: Saberfang’s Last Stand
- Starting Aether: 35
- Stronghold Health: 1500 (Enemy: 3600)
- Objective: Destroy the Stronghold
Enemies: Bullseye Tower, Bow Squad, Cavalry Squad, Crossbow Squad, Saberfang
Best Cards: Arrow Tower, Fire Tower, Ballista Squad, Tally, Billy, Fireball
Defend against Saberfang using Arrow and Fire Towers, then push with your Ballista Squads once it’s down. Tally and Billy are essential for handling enemy squads.
Conclusion: Clearing Vergeway Chapter 2
Chapter 2 in Vergeway brings a nice mix of strategy and tactical decision-making. From defending your Stronghold to executing precise tower destruction, each level introduces new challenges that keep the game interesting. By following this guide and leveling up your cards, you’ll breeze through these stages and unlock even more content in the Vergeway.
For more in-depth strategies and guides on Vergeway, check out our Vergeway Chapter 1 Guide. Happy gaming!
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